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However because the client can't be trusted (and the keys in a client can always be captured by an attacker) you can't give users specific items in this scheme. Users can also purchase items directly from the Item Store, or trade and exchange markets in the Steam community. Without a game server, the game client can communicate directly to the steam service to retrieve users inventory contents, consume and exchange items, and receive new items granted as an effect of playtime. DescriptionThe Inventory Service can be used in two ways - either server-less or with the addition of a trusted server that knows game state. Please leave us feedback or ask questions in the Steam Inventory Discussions in the Steamworks Developer group. The Steam Inventory Service is a set of features that allow a game to enable persistent player inventories without having to run special servers to manage users or items. Setup instructions for the VR arcade model Setup instructions for the PC Café model (incl. PC Café Requirements and Sign Up Instructions Steamworks Virtual Conference: Steam Deck
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Steamworks API Example Application (SpaceWar)ĭistributing Open Source Applications on Steamĭeveloping for Steam Deck without a Dev-Kit Sales Landing Page Editor - Minimum Requirements Steam Input Gamepad Emulation - Best PracticesĮvents and Announcements Visibility Stats Reporting User Permission: Receive Steamworks CommunicationĬreating Bundles Across Multiple Developers/Publishersīroadcasting a Game Demo to the Steam Storeīroadcast Moderation and Adding Moderators